A platformer inspired by the Exit Path flash games. Kudos to jmtb02.

WASD or arrow keys to move

Space to speed boost (consumes boost gauge)

NOTE: short hops (jumps where you quickly tap and release the key to get a shorter jump) may be more difficult on low profile keyboards like laptop keyboards.

Designed and programmed by VolTorian

Art by Jess and VolTorian

v0.1 - movement and basic first level
v0.2 - window formatting and refinement of movement mechanics
v0.3 - multiple levels
v0.4 - environmental hazards (spikes and kill planes if you somehow jump off the map)
v0.5 - enemies and 3 complete levels
v0.6 - level revamp and removal of enemies
v0.7 - level revamp (again) and a 4th level, checkpoints, moving hazards
v0.8 - modified boost physics (and adjusted some levels to account for it), 6th level and springs

Development log

Comments

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I like momentum-based platformers but it'd be nice if stopping was a little tighter!

In the world of black, white and gray, blue villains leap over the red spikes and want to escape from the factory where they are imprisoned. Unfortunately, I got stuck at the second level. There is a place with sharp spikes up and down, so you need to master a very appropriate distance and jumping height to pass. The game has clear instructions. The overall design of the level is very wonderful, and the location of the spike has also been calculated ingeniously. The best part of this game is the sprint mechanism. In addition to simple acceleration, game designers designed sprint bars to limit sprint time. This has changed the overall playing method and tested the players' technology even more.

The underground art was amazing and I really like the jumping sound effect. The implementation of the boost run was interesting and helped me complete certain levels. I also like that you added 2 options for movement controls: WASD and arrow keys, allowing players who have a preference to use the controls they want. I would suggest adding enemies as an additional obstacle so it would be more challenging. I would also suggest adding music, maybe ominous music to fit the cave environment.