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Factory Escape
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Devlog
Updated to v0.8.1
January 05, 2024
by
VolTorian
Hellooooooo again. A lot of changes but no content, so...keeping on 0.8.1. Pretty much everything changed was aesthetic: The boost bar is...actually a bar now. No more "boost meter: x/200." It's split...
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Updated to v0.8
December 26, 2023
by
VolTorian
First and foremost, the physics when starting and stopping boost has been changed. It should seem more "powerful," feeling more responsive when you start boosting and you keep your momentum for longer...
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Updated to v0.7
December 11, 2023
by
VolTorian
Hey! It's been a while (again). The main thing is that I revamped the first three levels (again lol). Thematically, I felt they were a bit too open for a sort of factory setting. Gameplay-wise, I trie...
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Updated to v0.6
July 20, 2023
by
VolTorian
Hey, been a while since I've been pretty busy. This both is and isn't a major change, I guess? The not major change is that no mechanics or features were really changed. The major change is that I dec...
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Updated to v0.5.3
January 30, 2023
by
VolTorian
Sprites! Sprites for spikes and slimes (formerly unassuming red circles) have been added. Hitboxes for slimes have been adjusted accordingly, as well as a bit of the layout (due to the slimes being la...
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Updated to v0.5.2
January 04, 2023
by
VolTorian
All 3 levels currently in the game have been tweaked to be a bit easier (most of this is by reducing the distance for some jumps to make the timing a bit more forgiving). Additional signs have also be...
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Updated to v0.5
December 12, 2022
by
VolTorian
#Levels, #Enemies
Level 1 has been completely revamped to teach the player the basics of how to play. Level 2 has been fleshed out to train the player to properly utilize the boost mechanic and includes the addition of...
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Updated to v0.4
November 18, 2022
by
VolTorian
Minor update in just getting in some more of the planned features. This update adds spikes to the second level (the level itself isn't fleshed out yet)...
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